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Code Review Stack Exchange is a question and answer site for peer programmer code reviews.
Join them; it only takes a minute: My goal card electronic inc game to get my hands dirty in OOP by designing and using classes and getting started with inheritance and other OOP concepts.
I have written a very small code to play a card Game called "War".
just click for source rules are simple.
Each person playing the game is given 1 card.
The person with the highest card wins.
I am not worrying too much about Ties right now.
My code does work but I wanted feedback on my OOP usage.
PlayerID print "Her Card was "+ str WinningID.
StartGame Syntax Error In Cards.
GetRandomCardthe return statement is incorrectly indented.
Also, I would recommend writing the return without parentheses.
Style Conventions For readability, please add one space after each comma, and one python trading card game between functions definitions.
Modeling Your Game class isn't useful.
You never set or use NameOfGame.
I recommend getting rid of the Game class altogether.
In a real-life card game, you would deal a card from the deck to each player, without replacement.
In your code, you deal with replacement i.
A more realistic simulation would do a random.
When dealing, you would pop a card from the list to remove it from the deck.
Cards is really a Deck.
Rather than just a tuple of strings, you should have a Card class python trading card game a single card.
If you also definethen you can determine the winner using max self.
Expressiveness In Python, you can usually avoid creating an empty list and appending to it: self.
However, one is better than nothing.
So it's a Game responsibility War, Solitaire, etc to compare two cards.
Also printing the results in the game object is not a very good idea, I think.
Maybe it would be better, to return the round, that contains the winner.
The python trading card game then would be, who remembers the winning card, after all cards have been returned into the deck.
This way you don't have any object instantiation in your classes, except for the deck, that builds card objects.
This would be very good testable.
For example, you can pass a deck mock into the game and define, which cards it should return in the single requests to test the detection of the winner.
Search the web for "dependency injection" for more information.
Also big plus for dependency injection.
My comments aren't intended to be critical or haughty, just me thinking out loud.
If not, make sure your classes extend object.
It doesn't add anything.
You don't need to generalize or abstract the idea of a Game, especially in this context.
Do a python trading card game on "favor composition over inheritance" for more on that.
Otherwise you'd probably be better off just using a function—at least in Python.
Classes are all about bundling data and functions so you can manage state safely.
Absent that, they kind of lose their luster unless you're writing Java .
Again, rely on the class to manage the state.
Each method is supposed to move it farther along.
I like keeping methods small, light, and targeted.
If I had a StartGame at all.
EDIT: I like to define my classes closely to the things they model.
So instead of Cards, I'd probably have Deck, with methods shuffle and pick.
I also like the comment above about spinning off a separate method to compare cards—I'd definitely do that.
I'm still self-conscious about not having migrated.
In a world, where those python trading card game could be used for many different games, the cards wouldn't know their own values.
So, I think, the WarGame object is a good place, to put this decision in.
If the value of a card is defined in the game rules, then the card class would be not the right place for a compare method.
In the concrete code, we have the value in the cards - in real world we most often don't: Cards have many different values in different games.
Provide details and share your research!
Use MathJax to format equations.
To learn more, see our.
Browse other questions tagged or.

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In program, we used the product() function in itertools module to create a deck of cards. This function performs the Cartesian product of the two sequence. The two sequence are, numbers from 1 to 13 and the four suits. So, altogether we have 13 * 4 = 52 items in the deck with each card as a tuple. For e.g. deck[0] = (1, 'Spade').


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Code Review Python trading card game Exchange is a question and answer site for peer programmer code reviews.
Join them; it only takes a minute: My goal was to get my hands dirty in OOP by designing and using classes and getting started with inheritance and other OOP concepts.
I have written a very small code to play a card Game called "War".
The rules are simple.
Each person playing the game is given 1 card.
The person with the highest card wins.
I am not worrying too much about Ties right now.
My code does work but I wanted feedback on my OOP usage.
PlayerID print "Her Card was "+ str WinningID.
StartGame Syntax Error In Cards.
GetRandomCardthe return statement is incorrectly indented.
Also, I would recommend writing the return without parentheses.
Style Conventions For readability, please add one space after each comma, and one newline between functions definitions.
Modeling Your Game class isn't useful.
You never set or use NameOfGame.
I recommend getting rid of the Game class altogether.
In a real-life card game, you would deal a card from the deck to each player, without replacement.
In your code, you deal with replacement i.
A more realistic simulation would do a random.
Cards is really a Deck.
Rather than just a tuple of strings, you should have a Card class representing a single card.
If you also definethen you can determine the winner using max self.
Expressiveness In Python, you can usually avoid creating an empty list and appending to it: self.
https://eronline.ru/card-game/potato-salad-card-game.html, one is better than nothing.
So it's a Game responsibility War, Solitaire, etc to compare two cards.
Also printing the results in the game object is not a python trading card game good idea, I think.
Maybe it would be better, to return the round, that contains the winner.
The question then would be, who remembers the winning card, after all cards have been returned into the deck.
This way you don't have any object instantiation in your classes, except for the deck, that builds card objects.
This would be very good testable.
For example, you can pass a deck mock into the game and define, which cards it should return in the single requests to test the detection of the winner.
Search the web for "dependency injection" for more information.
Also big plus for dependency injection.
My comments aren't intended to be critical or haughty, just me thinking out loud.
If not, make sure your classes python trading card game object.
It doesn't add anything.
You don't need to generalize or abstract the idea of a Game, especially in this context.
Do a search on "favor composition python trading card game inheritance" for more on that.
Otherwise you'd probably be better off just using a function—at least in Python.
Classes are all about bundling data and functions so you can manage state safely.
Absent that, they kind of lose their luster unless you're writing Java .
Again, rely on the class to manage the state.
Each method is supposed to move it farther along.
I like keeping methods small, light, and targeted.
If I had a StartGame at all.
EDIT: I like to define my classes closely to the things they model.
So instead of Cards, I'd probably have Deck, with methods shuffle and pick.
I also like the comment above about spinning off a separate method to compare cards—I'd definitely do that.
I'm still self-conscious about not having migrated.
In a world, where those cards could be used for many different games, the cards wouldn't know their own values.
So, I think, the WarGame object is a good place, to put this decision in.
If the value of a card is defined in the game rules, then the card class would be not the python trading card game place for a compare method.
In the concrete code, we have the value in the cards - in real world we most often don't: Cards have many different values in different games.
Provide details and share your research!
Use MathJax to format equations.
To learn more, see our.
Browse other questions tagged or.

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Game night at your place! Be sure to stock up on the latest party games before basically all of humanity descends upon your place and expects you to entertain them. These social games are especially good for getting different groups of people to interact (even introverts). These tend to emphasize.


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I am trying to create a simple card game to better understand OOP and classes. The game is as follows: Two cards are dealt from a deck. Then a third card is dealt. If the third card is between the first two cards, then the player wins. If the third card is equal to either of the first two cards, or is outside of the set, then the player loses.


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Maybe there is a trading card game (TCG) that you want to play. Maybe you love this TCG with all of your heart but no one else has ever heard of it and you bought a couple of starter decks and you just fell in love with it. Here are 7 steps that will get you started in the right direction.


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im working on making a really simple card game in python for school. It's as simple as two cards are drawn, one for the dealer and one for the user, and whoever gets the highest card wins that round. Every round won the users scores goes up by 1, and when the user fails a round his/her high scores is recorded to a .txt file alongside the .py file.


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While cleaning out my code repository on my laptop I ran into an implementation of the card game War I wrote during a programming interview. It's far from spectacular, but does seem like a pretty good interview question. """ Implement the card game war. Rules are: 1. Deal out deck of 52 cards between two users. 2. Each player plays a card.


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A Trading card game written in Python. Contribute to Slaveworx/Landduels development by creating an account on GitHub.


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While cleaning out my code repository on my laptop I ran into an implementation of the card game War I wrote during a programming interview. It's far from spectacular, but does seem like a pretty good interview question. """ Implement the card game war. Rules are: 1. Deal out deck of 52 cards between two users. 2. Each player plays a card.


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I'm completely new to python and I have no idea what to do with this program. I'm trying to build a mini card game that does the following There are six players. At the start of each hand, each p...


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Python Tutorial: How to program a card game in Python - YouTube
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Python OOP - Deck of Cards - YouTube
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Code Review Stack Exchange is a question and answer site for peer programmer code reviews.
Join them; it only takes a minute: My goal was to get my hands dirty in OOP by designing and using classes and getting started with inheritance and other OOP concepts.
I have written a very small code to play a card Game called "War".
The rules are simple.
Each person playing the game cardes games given 1 card.
The person with python trading card game highest card wins.
I am not worrying too much about Ties right now.
My code does work but I wanted feedback on my OOP check this out />PlayerID print "Her Card was "+ str WinningID.
StartGame Syntax Error In Cards.
GetRandomCardthe return statement is incorrectly indented.
Also, I would recommend writing the return without parentheses.
Style Conventions For readability, please add one space after each comma, and one newline between functions definitions.
Modeling Your Game class isn't useful.
You never set or use NameOfGame.
I recommend getting rid of the Game class altogether.
In a real-life card game, you would deal a card from the deck to each player, without replacement.
In your code, you deal with replacement i.
A more realistic simulation would do a random.
When dealing, you would pop a card from the list to remove it from the deck.
Cards is really a Deck.
Rather than just a tuple of strings, you should have a Card class representing a single card.
If you also definethen you can determine the winner using max self.
Expressiveness In Python, you can usually avoid creating an empty list and appending to it: self.
However, one is better than nothing.
So it's a Game responsibility War, Solitaire, etc to compare two cards.
Also printing the results in the game object is not a very good idea, I think.
Maybe it would be better, to return the round, that contains the winner.
The question then would be, who remembers the winning card, after all cards have been returned into the deck.
This way you don't have any object instantiation in your classes, except for the deck, that builds card objects.
This would be very good testable.
For example, you can pass a deck mock into the game and define, pontoon games cards it should return in the single click to see more to test the detection of the winner.
Search the web for "dependency injection" for more information.
Also big plus for dependency injection.
My comments aren't intended to be critical or haughty, just me thinking out loud.
If not, make sure your classes extend object.
It doesn't add anything.
You don't need to generalize or abstract the idea of a Game, especially in this context.
Do a search on "favor composition over inheritance" for more on that.
Otherwise you'd probably be better off just using a python trading card game least in Python.
Classes are all about bundling data and functions so you can manage state safely.
Absent that, they kind of lose their luster unless you're writing Java .
Again, rely on the class to manage the state.
Each method is supposed to move it farther along.
I like keeping methods small, light, and targeted.
If I had a StartGame at all.
EDIT: I like to define my classes closely to the things they model.
So instead of Cards, Python trading card game probably have Deck, with methods shuffle and pick.
I also like the comment above about spinning off a separate method to compare cards—I'd definitely do that.
I'm still self-conscious about not having migrated.
In a world, where those cards could python trading card game used for many different games, the cards wouldn't know their own values.
So, I think, the WarGame object is a good place, to put this decision in.
If the value of a card is defined in the game rules, then the card class would be not the right place for a compare method.
In the concrete code, we have the value in the cards - in real world we most often don't: Cards have many different values in different games.
Provide details and share your research!
Use MathJax to format equations.
To learn more, see our.
Browse other questions tagged or.

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Overview This is a Python script of the classic game "Hangman". The word to guess is represented by a row of dashes. If the player guess a letter which exists in the word, the script writes it in all its correct positions.  The player has 10 turns to guess the.


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So, regardless of whether you are a Monopoly master, a checkers champ, or a Catan king, GameStop has the perfect game for you! Trading Card Games Galore: Pokemon, Magic The Gathering, and Yu-Gi-Oh are fan favorites, beloved for their strategic depth and the ease with which fans can trade cards.


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This is the first version of a game that I wrote. If you have ever played a card game called "WAR," then you already should be familiar with one version of this game. Well, this is my first interpretation of the game. One little note about winning the game -- control the "nines." That is how you will win.


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Code a Game of Blackjack with Python

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1-48 of 106 results for "monty python card game" Skip to main search results. Entertainment Collectible Trading Cards; See All 6 Departments. Avg. Customer Review.


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